Quintet

Official rules

Complete rules and regulations for competitive Quintet play.

Basic rules

Objective

Be the first player to form the required number of sequences. A sequence is five consecutive chips of your color in a row, column, or diagonal.

Sequence requirements

  • Individual play (2 players): 2 sequences to win
  • Individual play (3 players): 1 sequence to win
  • Individual play (4 players): 1 sequence to win

Valid sequences

  • Horizontal — five chips left to right
  • Vertical — five chips top to bottom
  • Diagonal — five chips on either diagonal

Card play rules

Regular cards

  • Each non-Jack card corresponds to exactly two spaces on the board
  • Players must place chips on a matching, unoccupied space
  • Cards are announced when played
  • Dead cards (cards whose both spaces are already taken) may be discarded for a free redraw

One-eyed Jacks

  • Remove an opponent's chip
  • Cannot remove chips in completed sequences
  • Cannot remove from corner (FREE) spaces
  • Cannot remove your own chips

Two-eyed Jacks

  • Place a chip on any unoccupied space
  • Functions as a true wild card
  • Cannot place on already-occupied spaces

Board rules

Corner spaces

  • Four corner spaces are free for all players
  • No card is required to use a corner in a sequence
  • Corners cannot be blocked or removed
  • They count as wild for sequence formation

Chip placement

  • Only one chip per board space
  • Chips cannot move once placed (except by Jack removal)
  • Chips in completed sequences cannot be removed
  • Players must use their assigned chip color

Pacing & disconnects

Time limits

  • 60 seconds per turn in competitive play
  • 10-second warning before time expires
  • Auto-skip (random legal play) if time expires

Disconnects

  • Game state is saved every turn
  • 2-minute reconnection window